


The player will decide the issue of turning them off, so we will face electricity, physics and mechanics. In the second part of the gameplay, traps of a different type are revealed to us - they are built on mechanical action. There will also be worms that will make the boy run in one direction to the light, or to complete death. The main character will meet other children who will try to kill him with the help of stones, burning arrows and direct contact - battle. The developers warn that the hero himself is a half-dead character who wants to connect with his sister, so any successful interaction with the environment gradually connects him with a relative. For the hero, a world has been invented in which he will fall into traps, meet bears, spiders, and other people who can neither go to hell, nor to heaven, nor to a limb. The main storyline of the game is built on this. Limb is a place where people who did not convert to Christianity go while they were alive. In this forest, the hero is looking for his missing sister, but at the beginning of the game he sees a girl who immediately disappears from sight. On the way, he will meet people, some of them will be dead, and contact them in different ways: someone will simply run away, someone will remain dead, and someone will chase the protagonist, driving him into the shadows - the main enemy. The main character finds himself in a forest that serves as the entrance to Hell. The platformer is made in the style of horror with elements of survival. The main character will run left and right, jump, climb ledges, contact the surrounding landscape - move objects and change the physics of the game. 2D platformer gameplay is based on the interaction of the protagonist with the environment, as in most similar LIMBO games.
